![modtools v1.2 modtools v1.2](https://image.ibb.co/gMMh9k/autogenerator.png)
AW Exo Zombies Tu 1.22.219 Trainer (Unfinished).Please let me know how it goes if you get a chance to test it.
MODTOOLS V1.2 UPDATE
The last step, if your code is using anything from Unity.UI, TextMeshPro, or Mathematics, you will need to update your project's asmdef file (should be under Assets/) to reference UnityEngine.UI, Unity.TextMeshPro, and Unity.Mathematics.
MODTOOLS V1.2 MOD
You should then be able to import the new mod tools package. After that, use the Unity package manager to reference TextMeshPro (v2.1.1) and Unity Mathematics (v1.2.1). I'd recommend deleting your ModTools/Assemblies/ folder first. You can grab them from the next beta release or, if you want to get started sooner, you can get a dev build of them here. First of all, don't use the mod tools from the initial beta release since they are messed up (as you have seen).
MODTOOLS V1.2 MANUAL
The bad news is there are some manual steps to take to update existing mods. You should now just be able to import the mod tools in an empty project and it should handle configuring the player settings and package references. The good news is that these changes, in conjunction with some changes in Unity since this stuff was first developed, have allowed me to simplify the setup process for mods. I have just reworked some of the ModTools stuff with regard to how packages are referenced. I thought this was tested and working but clearly it is not. (System.String importedAssets, System.String addedAssets, System.String deletedAssets, System.String movedAssets, System.String movedFromPathAssets) (at /Users/bokken/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs:173) GetAssemblies (System.Func`2 shouldFileBePartOfSolution) (at (System.Type types) (at () (at (`1 affectedFiles, `1 reimportedFiles) (at (System.String addedFiles, System.String deletedFiles, System.String movedFiles, System.String movedFromFiles, System.String importedFiles) (at (System.String importedAssets, System.String addedAssets, System.String deletedAssets, System.String movedAssets, System.String movedFromAssetPaths) (at /Users/bokken/buildslave/unity/build/Editor/Mono/CodeEditor/CodeEditorProjectSync.cs:35) () (at /Users/bokken/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/CompilationPipeline.cs:201) ( assembliesType) (at /Users/bokken/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/CompilationPipeline.cs:206) ( editorCompilation, assembliesType) (at /Users/bokken/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/CompilationPipeline.cs:216) ( editorCompilation, additionalOptions, System.String defines) (at /Users/bokken/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/CompilationPipeline.cs:392) GetAllScriptAssemblies ( options, System.String defines) (at /Users/bokken/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:2178) GetAllScriptAssemblies ( options, unityAssembliesArg, precompiledAssembliesArg, System.String defines) (at /Users/bokken/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:2201) GetAllScriptAssemblies (`2 allSourceFiles, System.String projectDirectory, settings, +CompilationAssemblies assemblies, `1 runUpdaterAssemblies, +TargetAssemblyType onlyIncludeType) (at /Users/bokken/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorBuildRules.cs:366) ToScriptAssemblies (`2 targetAssemblies, settings, +CompilationAssemblies assemblies, `1 runUpdaterAssemblies) (at /Users/bokken/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorBuildRules.cs:639) ValidateAndGetNameToPrecompiledAssembly ( precompiledAssemblies) (at /Users/bokken/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorBuildRules.cs:627) Assembly paths:Īssets/ModTools/Assemblies/Īssets/ModTools/Assemblies/EditorAssemblies/ Only one assembly with the same name is allowed per platform. PrecompiledAssemblyException: Multiple precompiled assemblies with the same name included or the current platform.
MODTOOLS V1.2 INSTALL
When I attempt to install SimpleRockets2_ModTools.unitypackage either into a brand new mod project or into an existing mod project with the ModTools folder removed, I get the following error: